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- function moveCh(num)
- {
- i = 1;
- while(i <= 7)
- {
- if(i == num)
- {
- this["mc_ch_" + i].targetPlay(18);
- this["line" + i].gotoAndPlay(2);
- }
- else
- {
- this["mc_ch_" + i].targetPlay(1);
- this["line" + i].gotoAndStop(1);
- }
- i++;
- }
- }
- function buttonRelase(num)
- {
- _level0.coverCheck = true;
- this._visible = 0;
- _root.mc_move.targetPlay(1);
- loadCommandEX("game_nav");
- _level0.game_menuSelect_Num = num;
- switch(num)
- {
- case 1:
- _level0.check_GameMenu = "lineage2";
- break;
- case 2:
- _level0.check_GameMenu = "coh";
- break;
- case 3:
- _level0.check_GameMenu = "guild";
- break;
- case 4:
- _level0.check_GameMenu = "exarch";
- break;
- case 5:
- _level0.check_GameMenu = "kuf";
- break;
- case 6:
- _level0.check_GameMenu = "shining";
- break;
- case 7:
- _level0.check_GameMenu = "lineage";
- }
- }
- this.mc_ch_1.targetPlay(18);
- this.stop();
-